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Status Afflictions are ailments to one's health that hinder them in a battles against enemies. Here are a list of all the known afflictions as well as unique afflictions and who deals them.


General Status Afflictions[]

  • Poison: Damages victim overtime for as long as they're poisoned. (Lasting time and damage may vary)
  • Sleep: Causes the victim to go to sleep and enter a blackout dream leaving them vulnerable.
  • Paralysis: Keeps victim still for a certain amount of attack turns.
  • Stun: Keeps victim still for about 1-2 attack turns. (weaker more common version of paralysis)
  • Confusion: Causes victim to hurt teammates or heal enemies mistakenly.
  • Petrification: Curses victim to that of living stone. If damaged when HP is less than 20% they will shatter. Can be undone if the source is killed or reverses the effects.
  • Madness: Victim loses their sanity, grants an attack bonus but the victim cannot tell the difference between teammate and enemy and can self harm. They cannot be commanded and can run off. Can be undone if the source is killed.
  • Flinch: If victim receives a violent attack(Heavy blow, deep cut) they may skip their next attack turn from the pain.


Unique Status Afflictions[]

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